TL;DR:Fablelyn is a free, hybrid project: its core assets and code are open-source (MIT License), crafted for the niche VillagerPvP community to elevate their experience beyond Java using C#, but it also integrates proprietary Kronnect assets (like Pirates of Voxel Play and Voxel Play 3), which are locked in the .exe and can’t be extracted or modified without a purchased license from Kronnect. You can freely modify and share AstroRoost assets (like textures and mods) found in designated folders provided with the game. Always credit AstroRoost for its open assets. See the table below for what’s free versus restricted. Note: The inclusion of Kronnect assets within the .exe has been reviewed and approved by Kronnect, ensuring full compliance with their licensing terms (see Section 3). Questions? DM AstroRoost.
1. Introduction
Key Takeaways:
Fablelyn is an open-source project licensed under MIT, free to use once released.
Components made by AstroRoost, like textures and mods, can be changed and shared per our guide.
Some parts from Kronnect Technologies SL need a purchased license and permission to share.
Welcome to Fablelyn, a new game still in development and not yet public. It’s an open-source project under the MIT License. Once finished, you can use, share, and modify AstroRoost’s components freely. This includes assets like textures, audio files, server setups, and mods made by AstroRoost and its community. A detailed guide will list all free components clearly. However, some parts from Kronnect Technologies SL (called Kronnect here) has different licensing rules you must follow. We’ll explain those here.
AstroRoost, Fablelyn’s creator, uses Kronnect’s tools under a Personal & Small Studios license. This lets one developer use them forever after purchase, even for commercial projects. If you want to share a modified version of Fablelyn’s open-source parts, you can. Just credit AstroRoost and include the MIT License text, as shown in our upcoming guide. No extra permission is needed for these.
Important Note on Kronnect Assets: Kronnect’s assets, such as Pirates of Voxel Play and Voxel Play 3, are proprietary, remain restricted under their EULA, and cannot be modified or redistributed without a purchased license from Kronnect. See Section 3 for details. Unauthorized use may result in legal consequences.
2. Freely Distributable Components
Key Takeaways:
Assets created by AstroRoost and its community are licensed under the MIT License.
These include code, 3D models, audio, textures, server setups, and mods, all free to change and share per our guide.
You don’t need to pay or get approval to use or share these AstroRoost and community-created assets.
Overview
Fablelyn includes components you can freely modify and share under the MIT License after release. These assets are original works created by AstroRoost and its community, such as custom code, 3D models, soundscapes, and more. You’ll find them in designated folders provided with the Steam-downloaded .exe—separate from the .exe itself—like textures, audio, server setups, and mods, ready for customization. Our guide will list these clearly for creative use.
Code developed by AstroRoost and its community
3D models crafted by our team and community members
Sound effects and music produced by our team and community members
Original models, code, audio, and gameplay upgrades created by AstroRoost and contributors
Modification and Redistribution
These shareable assets are original creations by AstroRoost and its community, distinct and independent from Kronnect’s proprietary assets. They are not derived from Kronnect’s tools or assets but are designed to function alongside them within Fablelyn. You can use, tweak—perhaps enhance a model or create a new mod—and share these assets freely under the MIT License from the designated folders. Just credit AstroRoost and include the MIT License text in your work. This ensures fairness and compliance, and our upcoming guide will clearly specify what’s included.
Note: Kronnect’s assets, such as Pirates of Voxel Play and Voxel Play 3, are proprietary, locked in the .exe, and cannot be modified or redistributed without a purchased license from Kronnect. See Section 3 for details.
Modification and Redistribution
These shareable assets are original works created by AstroRoost, independent of Kronnect’s proprietary assets. They are not derived from Kronnect’s tools or assets but are built to work alongside them in Fablelyn. You can use, tweak—maybe improve a model or make a new mod—and share these assets freely under the MIT License from the designated folders provided with the .exe, not the .exe itself. Just credit AstroRoost and include the MIT License text in your work. This keeps things fair and compliant, and our upcoming guide will clearly list what’s allowed. Note: Kronnect’s assets, such as Pirates of Voxel Play and Voxel Play 3, remain restricted under their EULA, locked in the .exe, and cannot be modified or redistributed without a purchased license from Kronnect.
Modification and Redistribution
These shareable assets are original works created by AstroRoost, independent of Kronnect’s proprietary assets. They are not derived from Kronnect’s tools or assets but are built to work alongside them in Fablelyn. You can use, tweak—maybe improve a model or make a new mod—and share these assets freely under the MIT License. Just credit AstroRoost and include the MIT License text in your work. This keeps things fair and compliant, and our upcoming guide will clearly list what’s allowed. Note: Kronnect’s assets, such as Pirates of Voxel Play and Voxel Play 3, remain restricted under their EULA and cannot be modified or redistributed without a purchased license from Kronnect.
You can’t change or share these without buying them from Kronnect.
Violating these terms may result in legal consequences
Overview
Fablelyn uses special tools and assets from Kronnect with strict rules, unlike AstroRoost’s open parts. These follow Kronnect’s End User License Agreement (EULA), found at kronnect.com/policies/legal-notice. Examples include:
To use Kronnect parts in Fablelyn or related projects, buy licenses for Pirates of Voxel Play and Voxel Play 3 from Kronnect’s store. Their EULA has clear rules:
License Grant: You can use these in your app or digital project, not alone. They’re also okay for promo materials tied to those projects.
Usage Constraints: Licenses are per person, limited to two devices at once, except for testing. Modifications are permitted only for personal use under the EULA and cannot be shared, leased, or distributed.
Prohibited Conduct: Don’t use them to break laws, steal IP, or promote harmful content.
Proprietary Rights: Kronnect owns these assets—code, visuals, audio—and grants usage rights under their terms.
Delivery and Refunds: After buying, you get them via email with instructions. Refunds are possible within 15 days if they don’t work, email contact@kronnect.com.
Disclaimer: They’re sold “as is” with no guarantees, not for critical uses where failure could cause big risks.
Kronnect Assets in Fablelyn’s Steam Distribution
Fablelyn’s Steam-downloaded .exe includes Kronnect’s proprietary assets, such as Voxel Play 3 and Pirates of Voxel Play, as embedded components of the game. AstroRoost integrates these under a Personal & Small Studios license, which we interpret as permitting their use within our application for a single developer, per Kronnect’s EULA (Section 1.5). Users may run the unmodified .exe for personal gameplay or private server hosting as provided, but this does not grant a license to Kronnect’s assets. Any modification, redistribution, or use beyond running the default .exe—such as decrypting it to extract Kronnect’s assets—requires purchasing a separate license directly from Kronnect. However, users are free to modify, share, and create content using Fablelyn’s open-source assets provided in the designated folders, as long as they credit AstroRoost and follow the MIT License. (see Section 3).
Kronnect Compliance Confirmation
✅ Kronnect Review Confirmed: Kronnect Technologies SL has reviewed and approved the integration of their assets (e.g., Voxel Play 3 and Pirates of Voxel Play) within Fablelyn’s .exe. This ensures full compliance with their EULA, confirming that users may run the unmodified .exe for personal use but must purchase a separate license from Kronnect for any modification or redistribution of their assets.
On March 6, 2025, Kronnect Technologies SL confirmed via email that Fablelyn's handling of their assets aligns with their EULA. If you have further questions, you can contact Kronnect at contact@kronnect.com.
Last Reviewed by Kronnect:March 6, 2025
Compliance Note: Kronnect’s EULA (Section 1.6) limits licenses to one developer, and redistribution outside the embedded application is prohibited (Section 1.7). Fablelyn’s distribution model embeds Kronnect’s assets (e.g., Voxel Play 3 and Pirates of Voxel Play) in the .exe without transferring them standalone, which has been reviewed and approved by Kronnect. This ensures full compliance with their licensing terms, confirming that users may run the unmodified .exe for personal use but must purchase a separate license from Kronnect for any modification or redistribution of their assets. Extracting or sharing Kronnect’s assets violates their EULA and may lead to legal action. Fablelyn’s open-source assets remain fully modifiable within their designated folders, ensuring users can customize and build upon them without violating Kronnect’s terms.
To use Kronnect parts in Fablelyn or related projects, buy licenses for Pirates of Voxel Play and Voxel Play 3 from Kronnect’s store. Their EULA has clear rules:
License Grant: You can use these in your app or digital project, not alone. They’re also okay for promo materials tied to those projects.
Usage Constraints: Licenses are per person, limited to two devices at once, except for testing. Modifications are permitted only for personal use under the EULA and cannot be shared, leased, or distributed.
Prohibited Conduct: Don’t use them to break laws, steal IP, or promote harmful content.
Proprietary Rights: Kronnect owns these assets—code, visuals, audio—and grants usage rights under their terms.
Delivery and Refunds: After buying, you get them via email with instructions. Refunds are possible within 15 days if they don’t work, email contact@kronnect.com.
Disclaimer: They’re sold “as is” with no guarantees, not for critical uses where failure could cause big risks.
Component Access and Restrictions
Key Takeaways:
AstroRoost’s parts—like textures and mods—can be changed and shared under MIT, per our guide.
Our guide will list what’s free versus what’s restricted, following Kronnect’s EULA.
Asset Tiers
AstroRoost Open-Source Tier (MIT License)
Freely modifiable and shareable assets created by AstroRoost and its community. Access these in the game’s files after release via Steam.
Custom Game Code (AstroRoost)✅ Modifiable✅ Redistributable✅ No License Required
3D Models (AstroRoost)✅ Modifiable✅ Redistributable✅ No License Required
Textures & Sounds (AstroRoost)✅ Modifiable✅ Redistributable✅ No License Required
Species & Gender Selection (AstroRoost)✅ Modifiable✅ Redistributable✅ No License Required
Tech Tree Progression (AstroRoost)✅ Modifiable✅ Redistributable✅ No License Required
Future Features by AstroRoost (Planned)✅ Modifiable✅ Redistributable✅ No License Required
Kronnect Proprietary Tier
Restricted assets integrated within Fablelyn’s game systems, included in the Steam-downloaded .exe. Requires a purchased license for use, modification, or redistribution.
Voxel Play 3 (Kronnect)❌ Not Redistributable❌ Not Modifiable✅ License Required
Pirates of Voxel Play (Kronnect)❌ Not Redistributable❌ Not Modifiable✅ License Required
Access to AstroRoost and Kronnect Assets
Users only have access to AstroRoost’s MIT-licensed assets—such as textures, models, and mods—via designated folders provided with the Steam-downloaded .exe (see Section 2). These are original works by AstroRoost and its community, fully independent and separable from Kronnect’s proprietary assets. Kronnect’s assets, like Voxel Play 3 and Pirates of Voxel Play, are embedded within the .exe’s restricted systems and inaccessible for direct use or modification without a Kronnect license.
Compliance Note: Kronnect’s EULA (Section 1.7) prohibits sharing their assets outside the application. AstroRoost ensures their components remain distinct and non-reliant on Kronnect’s assets for standalone functionality. Sharing AstroRoost’s assets under MIT does not expose Kronnect’s IP, but decrypting the .exe to access Kronnect’s parts violates their terms and risks legal consequences.
A detailed guide will show AstroRoost’s free assets—like textures and mods—versus Kronnect’s restricted ones, which need licenses for Voxel Play 3 and Pirates of Voxel Play. Kronnect has reviewed and approved the integration of their assets (e.g., Voxel Play 3 and Pirates of Voxel Play) within Fablelyn’s .exe, ensuring full compliance with their EULA. Users only have access to AstroRoost folders for Fablelyn files, as provided with the Steam-downloaded .exe. Do not decrypt the .exe to access restricted components, as this violates Kronnect’s EULA and may result in legal consequences. For questions, email contact@kronnect.com or see kronnect.com/policies/legal-notice.
4. Attribution and Acknowledgments
Key Takeaways:
AstroRoost’s open parts, provided in asset folders with the Steam .exe, need credit under MIT when shared, per our guide.
Not following these rules could mean legal issues.
Attribution for Open Components
Feel free to use and share Fablelyn’s open parts—like code and mods from AstroRoost—found in the asset folders provided with the Steam-downloaded .exe, if you credit AstroRoost and include the MIT License text. This keeps things legal and fair. Our guide will list what’s covered.
Kronnect’s Proprietary Assets
You can’t share Kronnect’s parts, like Pirates of Voxel Play and Voxel Play 3, embedded in the .exe, without buying a license from Kronnect. They follow Kronnect’s rules, not AstroRoost’s open ones.
Chat with us on VillagerPvP (temp Discord server for Fablelyn) at Discord.
All contributions should follow the MIT License for AstroRoost’s open assets—create and share mods, tweak existing features, or suggest new ideas. Just credit AstroRoost and include the MIT License text. See the FAQ for more details!
Want to mod Fablelyn further? We’re always looking to expand and improve the game with more open-source systems! Kronnect’s tools are an integral part of Fablelyn’s development, providing essential functionality. At the same time, we are also expanding Fablelyn’s custom, open-source systems to enhance flexibility and creative freedom for the community. By contributing to Fablelyn’s open-source foundation—think new systems, models, or gameplay features—you’ll help build a bigger, more flexible sandbox for everyone to mod freely under the MIT License. Here’s how you can help:
Create and share mods using Fablelyn’s MIT-licensed assets.
Join our discussions on Discord about new gameplay features that could become part of Fablelyn’s core.
We welcome contributions to Fablelyn’s open-source systems to complement our existing tools. Kronnect’s assets remain an integral part of the game, providing powerful functionality, while our community-driven features offer additional creative possibilities.
This way, we can build a more community-driven Fablelyn while respecting existing licensing agreements. Want to be part of it? Join us on Steam or Discord to contribute!
Encouraging Community Contributions
We invite you to create and share mods using AstroRoost’s MIT-licensed assets—like code, models, and textures—listed in our upcoming guide (see Section 6). These are standalone components, free for community use and modification, requiring only AstroRoost credit and MIT License inclusion. Kronnect’s assets, such as Voxel Play 3 and Pirates of Voxel Play, remain untouched and restricted within the .exe.
Compliance Note: Kronnect’s EULA (Section 1.7) prohibits modifying or redistributing their assets without a license. Modding must not involve Kronnect’s components or rely on decrypting the .exe, as this breaches their terms. AstroRoost’s open-source framework respects these boundaries, ensuring community creativity stays within legal limits.
7. Disclaimer on Kronnect Asset Usage
Key Takeaways:
Fablelyn and AstroRoost do not support unauthorized use of Kronnect’s assets.
Violating Kronnect’s EULA is at your own risk.
We take no responsibility for such actions.
Fablelyn and AstroRoost do not endorse, encourage, or support any modifications, redistributions, or unauthorized use of Kronnect’s proprietary assets, such as Pirates of Voxel Play and Voxel Play 3. Any user who violates Kronnect’s EULA does so at their own risk, and Fablelyn assumes no responsibility for such actions. For Kronnect’s licensing terms, refer to kronnect.com/policies/legal-notice.
8. Protection of AstroRoost’s Open-Source Contributions
Key Takeaways:
AstroRoost’s original assets (e.g., code, models, textures, audio, server setups, mods) are licensed under MIT and remain freely modifiable for the community.
Any usage of AstroRoost’s open-source assets must comply with MIT License terms (proper attribution and accessibility).
MIT licensing ensures open accessibility, while third-party proprietary assets (like Kronnect’s) remain separately licensed under their own terms.
Overview
Fablelyn’s open-source components—including custom code, 3D models, textures, audio, server setups, and mods—are original contributions by AstroRoost and its community, licensed under the MIT License. These assets are developed independently and are distinct from any third-party proprietary tools.
Any usage of AstroRoost’s open-source assets must adhere to the MIT License, which requires proper attribution and preserves their accessibility for the community. This means users are free to modify and share these assets, provided they credit AstroRoost and maintain their open-source nature as outlined in the MIT License terms.
This open-source licensing approach ensures that AstroRoost’s contributions remain freely available to the community, while respecting the separate licensing terms of proprietary third-party tools, such as those provided by Kronnect, which are integral to Fablelyn’s development but governed by their own agreements.
The detailed guide referenced throughout these terms will list all AstroRoost open-source assets available for modification and sharing.
To ensure compliance, we will verify that proprietary Kronnect assets remain properly attributed and distinct from AstroRoost’s open-source content before finalizing the guide.
Publication of the guide is planned after integrating Steam features into Fablelyn, following a community review period to enhance clarity and engagement.
Overview
Throughout this document, we reference a detailed guide that will clearly outline all AstroRoost open-source components—such as custom code, 3D models, textures, audio, server setups, and mods—available for community use under the MIT License. This guide is a critical resource for understanding which assets can be freely modified and shared.
The guide’s development is ongoing and will be finalized as part of our roadmap’s "Next Objectives." As part of our commitment to licensing compliance, we have consulted with Kronnect Technologies SL to ensure that the guide aligns with their
End User License Agreement (EULA) for proprietary assets, such as Pirates of Voxel Play and Voxel Play 3. This consultation, completed under the milestone ‘Work with Kronnect to check our guide fits their rules,’ confirms that Kronnect’s proprietary
assets remain properly attributed and distinct from AstroRoost’s open-source content, ensuring full compliance.
Publication of the guide is planned after integrating Steam features into Fablelyn—including achievements and other essential functionalities—as outlined in the milestone "Implement Steam to Unity, including achievements, and other essential features." Before finalizing the guide, we plan to open it for a brief public review period to gather community feedback. This step will help ensure clarity and completeness while keeping Fablelyn’s development process open to its contributors. Following this review and verification of licensing compliance, the guide will be published and made publicly available to the Fablelyn community.
These terms apply to the current version of Kronnect’s EULA at the time of publication. Any future changes to Kronnect’s licensing terms will not retroactively affect previous Fablelyn versions distributed under earlier agreements.
Fablelyn Development Roadmap
The following objectives outline upcoming features, improvements, and development milestones for Fablelyn.
Upon further consideration, Kronnect offers a robust toolset to breathe life into the Fablelyn project and significantly enhance its value—a vision shaped by the VillagerPvP Community’s legacy, though currently driven by a single developer. Mainly to deliver an actual tangible foundation to showcase the concept to the community while providing powerful resources for implementing advanced functionality until we, as a growing collective, can develop our own custom systems from scratch.
Get an updated skin for our default model in the 3D Model Gallery.
Add species selection (e.g., human, dwarf, elf) using Mabii Chron First Dungeon as a reference point.
Next Objectives
Next Tasks
Add VillagerPvP’s basic zombies to Fablelyn, saving better AI for later.
Set up multiplayer and server systems.
Add controller support.
Add In-game voice support
Add game chat to discord chat support
Update website url from Jonathan Almawi to Fablelyn (URL with : https://fablelyn.com/, as of now typing Fablelyn.com will redirect back to Jonathan Almawi )
Add in buildable structures that will come with HP, to damage ( Mixture between Rust & some elements of VillagerPvP Server for kingdoms) However this will be enabled for anyone with the required resources
Zombie esq mini boss
Basic Weather
Add more friendly, neutral, and hostile entities like VillagerPvP’s.
Give entities of the old world additional access to roam & interact the digital world of Fablelyn
Add in next steps after finishing these objectives above.
Frequently Asked Questions
How can I help or join the Fablelyn community?
Fablelyn is a solo project by AstroRoost, but it welcomes help. It builds on a decade of VillagerPvP Server (Minecraft Java, 2012-2023). Starting in Java, it moved to C/C#, and now uses Unity with Kronnect’s tools to go beyond Java and fulfill VillagerPvP’s vision. You can help by making or tweaking its free parts—like code, models, audio, textures, server setups, and mods—from AstroRoost or its community, as listed in our upcoming guide under the MIT License. Here’s how to join:
Join our Steam group at Fablelyn to connect and share ideas, or follow updates on AstroRoost’s X.
Message AstroRoost via X or at our discord server VillagerPvP Server to discuss helping with code, assets, or mods, etc.
After release, grab Fablelyn’s files to use or tweak its open parts. Credit AstroRoost and add the MIT License text to your work.
Note: Kronnect’s restricted assets, like Pirates of Voxel Play or Voxel Play 3, can’t be changed or shared without buying licenses from Kronnect. Check our guide or ask AstroRoost for more info.
What happens if I use a Kronnect asset without a license?
Using Kronnect assets—like Pirates of Voxel Play or Voxel Play 3—without a license breaks their EULA. This could lead to legal action, project shutdown, or other penalties. To use, change, or share them legally, buy licenses from Kronnect. See Kronnect’s Legal Notice for full details.
Can I use AstroRoost’s assets in another game?
Yes, you can use AstroRoost’s assets—like code, models, audio, textures, server setups, and mods from our guide—in other games under the MIT License. Credit AstroRoost and include the MIT License text in your project. But Kronnect assets, like Pirates of Voxel Play or Voxel Play 3, need licenses from Kronnect to use.
Can I host a public server with Fablelyn’s parts?
If you own Fablelyn (e.g., via a purchased download), you can host a public server using the game’s default executable (.exe) as provided, which includes Kronnect’s Pirates of Voxel Play and Voxel Play 3. This is allowed for personal use under Kronnect’s Personal & Small Studios EULA, provided you do not modify, extract, or redistribute Kronnect’s assets from the game. AstroRoost’s free parts—like code, models, audio, textures, server setups, and mods listed in our guide—can be modified and shared under the MIT License. Just credit AstroRoost and include the MIT License text in your server docs or shares. However, dissecting or redistributing Kronnect’s assets from the .exe violates their EULA and may lead to legal consequences.
What happens if I accidentally include a Kronnect asset in my distribution?
Unauthorized use of Kronnect’s assets—like Pirates of Voxel Play or Voxel Play 3—in your distribution without a license violates their EULA. This may lead to legal action, financial penalties, or project shutdown by Kronnect. If you mistakenly include a Kronnect asset, remove it immediately and contact Kronnect at contact@kronnect.com to resolve any licensing issues. See Kronnect’s Legal Notice for full details.
Can I work with others to make mods for Fablelyn?
Yes, you can team up to make mods for Fablelyn using its free parts—like code, models, audio, textures, server setups, and mods from AstroRoost or its community, per our guide—under the MIT License. Mods must be limited to Fablelyn’s open-source assets. Modifications of Kronnect’s assets require a separate license and are not covered under the MIT License. Kronnect Assets Pirates of Voxel Play or Voxel Play 3—needs licenses from Kronnect.
Do I need a license to play Fablelyn on a private server?
No license is needed to play Fablelyn on a private server with its default parts, including Kronnect’s Pirates of Voxel Play and Voxel Play 3, if you follow Kronnect’s Personal & Small Studios EULA. Changing or sharing these Kronnect parts, or hosting a public server that shares them, needs licenses from Kronnect. AstroRoost’s parts—like code, models, audio, textures, server setups, and mods from our guide—can be freely tweaked and shared under MIT with credit to AstroRoost.
Can I make a new game using Fablelyn’s assets?
Yes, you can make a new game with Fablelyn’s free parts—like code, models, audio, textures, server setups, and mods from AstroRoost or its community, per our guide—under the MIT License. Credit AstroRoost and include the MIT License text in your game. But using or sharing Kronnect assets—like Pirates of Voxel Play or Voxel Play 3—needs licenses from Kronnect.
How do I report a violation?
If you suspect someone is illegally distributing Kronnect’s assets from Fablelyn, please report it to Kronnect at contact@kronnect.com. If the violation is within the Fablelyn community, you may also notify us at X AstroRoost, and we will forward the issue to Kronnect as needed.
Creating & Sharing Content?
Yes, you are welcome to create content (e.g., videos, streams) featuring Fablelyn. You are free to modify and showcase Fablelyn’s open-source assets licensed under MIT, including code, models, and textures created by AstroRoost. However, you may not modify or distribute restricted assets from Kronnect (such as Pirates of Voxel Play and Voxel Play 3) without a valid license.